The Blitz Mod v.21

Overview

This Mod introduces significant changes to Civ 4's combat balance. Those changes intend to dramatically increase the gap between advanced and obsolete units, increase the power of nuclear weapons, and encourage even greater use of combined arms tactics. Eventually this mod will progress beyond just simple changes in unit stats, and should encompass every area of the game. After I have finished this round of unit changes I am going to start tweaking the buildings, especially the cultural buildings. I'm going to encourage an even greater amount of specialization. However, I want to continue focusing on unit balance for now.

This is the third release, and I think I'm slowly finding most of the problems in the xml files, but I'm sure more still exist. If you spot something unusual or undocumented please report it. Also if civ 4 suddenly starts crashing after running this mod please tell me immediately. So far it seems fairly stable for me. Though in v.20 I had the promotions completely messed up, and i fixed that in this version. Also I greatly appreciate feedback, and I will certainly take all suggestions into consideration. I might not implement your suggestions, but I will always try to explain my reasoning if I don't.

This is still an early release, and lacks polish. I will continue to focus on adding new game play elements, polishing the rough edges, and playtesting it for balance. Keep checking back for new releases as this mod evolves.

Installation

Extract the contents of this zip file to your Civ4 mods folder. If you have an old version of the Blitz Mod delete that first. To play the mod, start civ4 as normal, select advanced options, then select load a mod. Civ4 will restart and load the mod. Everything should work like normal then. If you're running other mods, it's possible that it could cause problems with the Blitz mod.

Special Thanks
I would like to thank Zuul for allowing me to incorporate his Promotions and Traits mod into the Blitz mod.

To do list - 12/22/05
*finish changing the stats for the remaining unique units (I'm still thinking about this that's why it's not done yet)
*edit ICBM's stats
*start tweaking buildings/wonder stats (I'm going to start with the culture buildings)
*continue play testing for balance
*continue checking the change log to make sure it's correct against the xml files, and to ensure that it reflects all of the changes made to the units
*fix any bugs as they arise

Attention!

I have changed Praetorians so that they can now build roads and forts at half the speed of normal workers. I didn't add in worker AI, because I feared that this might make them too workerish (instead of a combat unit with a few nice perks). So please tell me if you notice the AI using them to build roads or not. Also if you notice the AI building anything besides roads or forts or if you can use them to build anything besides roads and forts please tell me that as well. I anticipate that this could cause problems so I wanted to give you a head's up.
 
Download new versions of this mod, and participate in the development of the Blitz Mod at either:

http://apolyton.net/forums/showthread.php?s=&threadid=144526
or
http://forums.civfanatics.com/showthread.php?p=3382728#post3382728